Switch Sides
You may change sides in a combat, if you act before it is resolved.
Usable once per combat.
Change Skin
Your cards (lesser arcana from packet) are whatever suit you say they are.
All the time
Wield Ability
You may use the ability of one of your allies.
Take it on Yourself
You make take another's negative combat outcome, special ability effect or Reversal upon yourself. You cannot use this ability to un-Reverse yourself, nor can you take another's Reversal on if you are reversed
Usable at any time.
Heroic Effort
You may ignore the effects of combat if you lose.
Usable Once
Warrior
You get two hands to chose from in a combat.
Balance the Scale
Force an equal redistribution of lesser arcana between the members of any group of Personae (not including yourself)
Usable Once
Equalize Combats
May balance an unequal combat by changing the sides or causing one or more Personae to step aside, or by fighting himself. Must be declared before combat is resolved.
PRIORITY Usable four times.
Manipulate the Elements
You may change the suit on 1 or 2 lesser arcana.
Usable four time times.
Force the Balance
Redistribute lesser arcana cards between any two Personae (not including yourself).
PRIORITY Usable Once times.
Deceive
Make another Persona believe a simple statement for 15 minutes. Special
Usable three times

Research Resource
You may be consulted for information by another Persona. This takes 5 minutes, during which you and the consulter are inactive. See a GM for info gained.
Choice
You may choose not to be compelled or reversed. Or, you can allow another Person not to be compelled or reversed. You must be together (not reversed) to use this ability.
Usable once per half hour.

Intuition
Gain insight into another Persona by using your intuition. You may also use this ability to gain insight into a proposed Hierarchy. See a GM to use.
Usable once/15 minutes
Escape
If both you and another Persona go inactive for 5 minutes, you may "escape" into your reversed aspect.
Usable twice.
Locked up again...
You may choose to be unfocused for half the normal time instead of any other combat penalty.
Usable at any time
Force Discard
You may force another Persona to discard two cards, either from a combat hand or from their lesser- arcana stack. In combat, they may not draw to replace them. Lesser arcana from the packet are gone and may not be recovered. Give them to the Gms
Expert Researcher
You may consult the Library without making it unusable to others; or, you may consult the Library and have it take half the normal time.
Usable three times
Sail Away....
You may gather a crew (of those around you or on your side in a combat), and sail away, thus achieving a fair escape.
Usable four times
New Treasures
If you and another Persona go on a "voyage" (inactive) for five minutes, you may "discover" new lesser arcana cards.
Once

Un-Reverse
You may un-Reverse a Persona
Usable three times.
Lurk
You may become invisible for five minutes.
Usable three times.
Look at Another's Hand
You may use your powers of stealth to sneak a look at an opponent's hand.
Usable twice.
Add to Power
Add another use to another Persona's power. You must b present at the use for this to take effect.
Usable four times
Reversal
Target Persona becomes Reversed. Will not un-Reverse a Persona.
Usable twice.
Fold
Cause one combat opponent to fold and lose.
Usable twice.
Redirect Damage
Because you are connected to anything, you can redirect combat damage to any other Persona.
Usable twice.
Call the Game
You may call the type of Poker game that is used in a combat you are in or observing. May be as simple as naming a wild card, or something complex like Lowball. Must be declared at the start of a combat.
Once per combat
Stabilize
Can be used to negate the unfocusing of other Personae, or keep you from being unfocused.
PRIORITY. Usable once per 20 minutes.
Create Cards
You may call one or two cards into being. Either two random cards or one specific card.
Usable three times minutes.
Fair Escape
You may fade into shadow, achieving a fair escape.
Develop Potential
You can spend this ability to resolve any one imbalance in lesser arcana arrangement. Such resolution can affect four cards at most.
Usable three times
Arbitrate
You may step into a combat that you witness and decide the outcome, including the apportionment of damage.
PRIORITY Usable four times
Balance the Elements
For any one other Persona, even out the distribution of their lesser arcana card suits.
Usable Once
Bear Fruit
Tell a GM. One hour later, you will "bear" several lesser arcana cards. Of course, if you get reversed or unfocused before the hour is up, it may affect the yield...
Usable Once
Turn the Wheel
If the target Persona has any lesser arcana, it loses them all. If the target has none, it gains 1-3 (see a GM).

